After a Brief 12-Hour Flight… (Japan pt. 1)

…I am in Osaka!

When I woke up Friday morning, I had an email from a spec-fic magazine editor about a story I’d submitted. He wasn’t buying it, but he’s willing to work through a series of revisions with me, and see if he likes what I end up with. I’ve taken him up on that. (I know the story needs a little work, but I couldn’t tell you exactly how. It’s very helpful to have a pro articulating where it stumbles.)

So that great news was a great start to my vacation. I sent a reply and then got ready and we were off to the airport.

The flight was rather long. I bought a video game for it, Subnautica, which was recently released for Steam. I hadn’t heard of it before, which is kind of surprising since it’s right up my alley–survival/adventure/exploration, plus the horror of sea monsters. But then, I often don’t hear about a game when it isn’t on a platform I have yet. Too much to keep up with otherwise. I ended up playing it for six hours on the flight.

Customs was ruthlessly efficient, and after some weirdness trying to figure out the train tickets, we were off to Osaka proper. Continue reading

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[Against Stupidity] Still Alive!

Against Stupidity

Howdy!

I just wanted to check in and say that I am still alive, and about 70% of the way done scripting. I’ve been hitting the beta draft of my novel pretty hard, since I want to have it done and out to readers by the end of the month. (Incidentally, if you’re interested in beta reading, send me a message with this site’s contact form or leave a comment.)

As a result, I haven’t had as much time to work on Against Stupidity as I would like. Once I’ve got the novel out the door though, I’ll be able to work on the comic again without risking artistic burnout. I anticipate that this will start by April.

Apologies again for the delay. (Screenshot is from a wonderful writing platform I made called Pathfork. Feel free to sign up for it, if you’re interested. It is and always will…

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